pplus card back: cards
23 cards
- DESCRIPTION
P+ is a game of associations, a corpus of possibilities in which prospects and projects can form storyboards, narratives, scripts, events and exhibitions.
P+ - DESCRIPTION
It is a toolbox, a database stemming from a theoretical strategy first meant for teaching: to sketch 100 projects a week.
In two words: Oblique Strategies, the cards of Brian Eno and Peter Schmidt.
P+ - DESCRIPTION
P+ stands for Projects Prospects Possibilities +, a designation similar to units of measurement such as miles per hour (mph) or to protocols such as peer-to-peer (P2P) and the World Wide Web (www).
P+ - DESCRIPTION
It can be seen as a fictional and subjective method for quantifying or qualifying the emergence of ideas and conceptions as blueprints.
P+ is a series of editions made of collections of both text and images.
P+ - DESCRIPTION
The content of the images gives each collection its title, from photography to drawing to objects.
Each compendium first circulates on social media, then becomes a collection of cards on this website: the template for a deck of real playing cards.
P+ - DESCRIPTION
Using these different mediums places P+ in collective and open-source contexts.
P+ has nine decks: P+ N, from 2012, then P+ I to P+ VIII, from 2024 to 2026.
A project can be done, poorly done or not done.
P+ - DESCRIPTION
It can be self-censored, too large or too small to be done, too idealistic or unrealistic to be done.
A prospect can evolve into a work, a series of works, a presentation, a representation, a utopia or a dystopia.
P+ - DESCRIPTION
A possibility can be linked to another possibility, become one with multiple possibilities or evolve into a universe of possibilities, ever-transforming and ever-realising.
P+ - RULES
COMPONENTS
Six decks of 60 cards – 360 in all – drawn from the P+ corpus.
Setup. Shuffle the decks and lay them face down in a row between the two players.
P+ - RULES
OBJECT
Over six rounds, pair cards to build a shared set of twelve – a project, a prospect, a possibility. In each round, both players choose a card in secret, reveal them at once and talk: what does this pairing mean, what could it become?
P+ - RULES
ROUNDS 1 & 2
Each player takes a deck of their choice, chooses a card, and both are revealed. Players then swap decks, choose again and reveal.
P+ - RULES
ROUNDS 3 TO 6
Set used decks aside; each player takes a new deck, chooses a card, and both are revealed. Players swap, choose and reveal. Repeat once more, until twelve cards are in play.
P+ - RULES
VETO
Each player has one veto, used during play. Use it to remove any card in play – your own or your opponent’s – and replace it with a card from your own current deck.
P+ - RULES
JOKER
Each player has one joker, played once all twelve cards are revealed. Shuffle the unused cards and draw a fresh deck of 60. Search it card by card, setting aside those that don’t speak. A card that improves the set replaces one of the twelve. The twelve cards then form a project, a prospect or a possibility – one that may or may not be realised.
P+ - CARD SETP+
- CARD SETP+
- CARD SETP+
- CARD SETP+
- CARD SETP+
- CARD SETP+
- CARD SETP+
- CARD SETP+
- CARD SETP+